
Takai: Each time a command is entered, not just one, but multiple characters move, allowing you to control a group as you battle. Takai-san, as the director of The Last Remnant, what was inspiration behind creating the Last Remnant? We had the chance to sit down with the original director of The Last Remnant, Takai-san, and director of the The Last Remnant Remastered, Sakamoto-san, to get insight on the inspiration, development, and differences between both versions. The Last Remnant featured a unique turn-based battle system, in-game systems called Quests and Guilds, and a memorable cast of characters. Set in a fictional world, protagonist Rush Sykes is far-removed from the struggle for Remnants until he is pulled into the fray. Today, Square Enix announces that The Last Remnant is being remastered for new and old fans to enjoy!
#The last remnant mods nexus code
If used in areas where the enemy unions are single creatures it would work just fine but for zones where it's 3+ smaller creatures it doesn't quite work out.Īdmitedly I could "just" dig into the code to fix it because for some reason what they distribute is the source code (which is nice as a learning tool for doing things with the game's data files I have to admit) but I am not exactly confident in doing that without unknowingly breaking something.Īdditionally I am very much a lazy person at the core, so seeing that you are actively working on this I figured it would be the best place to ask.Almost 10 years ago, Square Enix released The Last Remnant worldwide for a global audience, receiving praise for its refreshing take on JRPGs and its unique gameplay mechanics. When I discovered that tool, I tried to edit the enemy groups in one zone to make them extremely tough (especially the HP) in order to make the fights take quite a few more turns, but all I managed to do was up the base stats and BR of the "leader" of each enemy union. I like to play this game without respecting its rules, reseting BR and diggs count among other things to keep things fun for myself.
#The last remnant mods nexus plus
for the heads up, I had seen that post on my initial collecting of previously released information, though I have not yet got to that part of his code I'll be double checking and verifying that data is correct to the expected results since his original way to get data from the UPK was hard-coded and in some points incorrect (wrongly referenced tables pointing to string data for example) in a static class which made me suspectīy the end though there may not be as much of the code as what existed at the start as I'm only using it as a baseline and an entry point to WPF since I did like the aesthetics that his tool had, plus once I'm comfortable with the level of code I'll be pushing to github to track actual issues and allow contributionsĭo you think it will eventually be possible to edit enemy encounters better than with TLRP Ressource editor (or maybe it's already possible and I missed it)?

There might or might not be an error in his parser that does not distinguish between the global ints and global bools.

I did not check enceler's parser in TLRPResourceEditor - I just replaced it with mine.

#The last remnant mods nexus Pc
Originally posted by play_time:See my post #8 in the topic UPK game files at the GF PC TLR forum.
